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đŸș Best Runes combinations in v1.5


Warhammer Dwarf Runes
Best Combinations for The Old World

Want to know the best loadouts for your Dwarf commanders in Warhammer: The Old World?
The Old World Dwarf army book is packed with incredibly powerful runes; for dwarf runes warhammer offers unmatched depth.
But there are so many of them that making the right choice becomes complicated. Each character has a fixed rune point limit, which multiplies the number of possible combinations
 and the confusion.

So, to save you time and mistakes, here’s the cream of the rune arsenal for your The Old World Dwarf list.

Dwarf King: pure resilience and controlled punch

The Dwarf King, although not a rune himself, should always be taken with a shieldbearer. For 60 points, he gets three extra wounds. That’s 20 points per wound, which is less than what a wound would cost through runes. And the best part? Those 60 points don’t count toward the rune point limit.

Taking him on shieldbearers is a huge advantage.

Optimal combination for the Dwarf King

If you’re fielding a Dwarf King with a lot of rune points, the best setup is one that maximizes his resilience and allows him to face big threats through attrition.

  • Great weapon
  • Rune of Preservation
  • Master Rune of Smiting
  • Two Rune of Stone (not necessary, but at 5 points they’re sometimes worth it)
  • Rune of Striking

With this, you get a Dwarf who is:

  • Immune to Killing Blow and Multiple Wounds (a steal for just 25 points!)
  • Weapon Skill 8, which means he hits top enemy characters (WS7: Elves, Chaos…) on 3+
  • Deals D6 wounds per unsaved wound
  • Rerolls 1s on armour saves (As any good Dwarf would: if something fails, you reroll until it behaves)

This setup combines perfectly with the next character: the Thane.

Thanes: pure versatility

Thanes can take a lot of rune points and adapt to whatever your army needs. Here are two powerful builds.

Cheap Battle Standard Thane

Very obvious, but extremely effective: Battle Standard Bearer with the Rune of Grungni. Pairs beautifully with the Dwarf King above because it gives him a 5+ ward he doesn’t naturally have, freeing up rune points for more offensive or defensive utility.

Make sure the BSB is in the same unit as the Dwarf King.

Thane to win combat against enemy dragons

Updated with the 1.5 rules overhaul: this guy is no longer necessary and I’d stop including him — I’d stick with the one just above instead, BUT he’s not bad either.

The reason he’s no longer needed is that the bonuses have changed: the dragon isn’t going to deal as many wounds through Overkill in the challenge, it doesn’t get +1 from close order anymore, and you get an extra +1 from unit strength — so if it charges you from the front, it’s going to lose even without this guy. That’s 50 points saved!

This was a Thane with the +1 combat resolution rune in addition to the Rune of Grungni, combined with the same rune on the unit’s banner.

With the old rules, this combo guaranteed victory even against a dragon.
A dragon could get at most +7 (by killing the champion, having close order, and scoring +5 Overkill).
But you could match that 7 with the following:

  • Close Order
  • Unit Standard
  • Your Battle Standard
  • Battle Rune on your BSB
  • Battle Rune on the unit standard
  • Two ranks bonus

And a musician, so you win by 1 — because enemy dragons don’t carry tambourines or goblin drummers.

But like I said, in 1.5 this guy just isn’t necessary.

Shooting Thane: surgical precision

This Thane, for just 138 points, is one of the best shooters in your army — right up there with the Irondrakes.

He’s equipped with:

  • Handgun
  • Master Rune of Bursting Flame
  • Rune of Accuracy
  • Rune of Rapid Fire

He shoots twice with no modifiers: hits on 3+ even against skirmishers or units in cover. Each hit deals 2D3 hits, so this guy can potentially unload 12 handgun shots in a single turn. A true Dwarfen machine gun.

Note: Is it more interesting than a unit of Thunderers NOW with the June 2025 rules? Probably not — simply because, even though it does shoot better, it doesn’t score.

Whether it’s viable or not depends on whether you’ve already included enough scoring units in your list.

Anti-magic combinations in Warhammer TOW

This is a big enough topic that it deserved its own post, so I’ve written one just for that. You’ll find the link at the end.

Daemon Slayer: destiny, blood, and glory

The crown jewel. I love this guy with the following rune combo — absolute destruction. Any other setup?

Nope.

None other:

  • Rune of the Dishonoured
  • Rune of Fury
  • Rune of Hatred
  • Rune of Striking

The result: for just 300 points, you’ve got a guy who hits like a drunken ogre on a bad day. And when he dies, your opponent doesn’t get the points. He’s effective against cavalry, monsters, and heavy infantry. Basically, anything that costs over 200 points and gives most players nightmares.

  • Hits top characters on 3+
  • rerolls to hit rolls thanks to Hatred
  • Loads of attacks that wound on 4+ or better
  • Ignores armour saves

The risk? Getting bogged down by light infantry (like goblins or similar) and spending the entire game slaughtering them without dying, while the enemy uses that time to pull everything else out of his reach. Since that type of unit is going to be more common now, it might seem worse — BUT elite cavalry and infantry, which are this guy’s main snack, are also going to see more play. So I still think he’s a very solid pick in 1.5.

With these rune combinations, you’re not just running a solid Dwarf list — you’ve got one that makes opponents sweat during deployment. Now you know how to get the absolute most out of every Dwarf character in Warhammer The Old World. What’s next? Try it on the table and watch your opponent check the time by turn two.
And if you want a full faction tierlist, here you have it warhammer the old world tier list it’s in the first Answer/question 🙂 can’t link it directly.

If you think there’s an error in the post, feel free to reach out at theoldwarrior@theoldwarrior.com, and I’ll review it. Hope you enjoy ToW!


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