Warhammer Old World
CHAOS

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Chaos | The Old World
Chaos Warriors is one of the armies that Games Workshop had already confirmed would receive its own Arcane Journal from the moment the game was announced, several years ago.
Specifically, they received theirs in fifth place, after Bretonnia and Tomb Kings (who were released first), followed by Orcs and Dwarfs. It has always been a very beloved faction, considered the ultimate villains who want to destroy the Old World.
Old World Warriors of Chaos: What is the army composition like?
From a lore perspective, it’s a very broad army, ranging from barbarian tribes to elite warriors clad in armor. This concept was particularly reflected in the infamy lists, especially with the release of the Arcane Journal.
That release introduced the Sea Wolves of Chaos infamy list (focused on barbarian tribes, Huscarls, and Berserkers) and, on the other hand, the Heralds of Darkness: the most powerful troops in the Chaos Warriors war, mounted on horses and chariots, surrounded by monsters (with no infantry units).
Warriors of Chaos Old World vs Warhammer fantasy Warriors of Chaos | Which are the differences?
That Warhammer Fantasy book had a much larger number of units by including Daemons (although they generally weren’t very usable).
In this case, the army lacks flying light troops to threaten war machines, which they did have in 6th edition. In fact, they no longer have access to the typical Chaos Champion on Tzeentch flying disc, who remains only in our memories and display cabinets.
The only daemons found in this book are the Daemon Prince, Daemon Mount, and Chaos Cannon, which are far from optimal in unrestricted games.
Warhammer Chaos: What are the Customization options available?
As always, this army allows for troop customization, and thanks to the five Chaos marks, units gain different abilities. But keep in mind that most lists tend to use the same ones, with Nurgle and Khorne being the most popular, and Slaanesh and Tzeentch being reserved for more specific uses—like a Tzeentch sorcerer in a matching-mark unit to cast spells with a +1 bonus.
Warhammer Fantasy Chaos had some sharable units with other books. Can they pick other units in this edition too?
This army shares units with the Beastmen, such as the Dragon Ogres, Chaos Giant, or Shaggoth, since the release of the game, along with others added via the Arcane Journal (Warhammer Chaos Old World features unique units like the Chaos Giant Spawn, which is very popular in the current meta).
Given this precedent, it’s likely—and desirable—that new units will be released for Chaos Mortals with the upcoming Arcane Journal for Beastmen.
Will Games Workshop ever release Chaos Daemons for The Old World, and give them more daemonic troops?
Warhammer Warriors of Chaos Miniatures Range available to play TOW
Old World Chaos fans have plenty of options thanks to recent miniature releases. On one hand, they still have a large part of the classic miniature range that was specifically released for The Old World. But they also have access to the newer Warhammer: Age of Sigmar miniatures, where you can find almost any unit represented, and most of which can be easily adapted.
Some Sigmar models are hard to fit into “close order” due to flowing capes, size, or weapon positions. But the truth is, the increase in square base size that came with The Old World helps a lot in making this work.
Warhammer Chaos Warriors and the competitive meta – How do they perform on the table?
Regarding the meta, we can say that they are widely played in games without restrictions. The Chaos Lord on Dragon is a classic example—while the High Elf Star Dragon might be stronger than the Chaos Dragon in raw stats, the combination of a Chaos Lord with the dragon ends up being more powerful than the High Elf Prince.
Also, between Grand Army and the Chaos infamy armies, the flexibility offered by the Old World Warriors of Chaos allows players to adapt easily to competitive restrictions (like not being allowed to spend more than 600 points on a single character, or investing only 35% in characters instead of 50%).
They don’t end up at the bottom of the rankings unless you’re relying on a very narrow, min-maxed list, as can happen with other armies like the Dark Elves.
What tactical variety does this army offer?
It’s an army that can be played with heavy cavalry, light cavalry, chariots, or light infantry; with more or less magic…
It gives you a lot of room to play with on the table and allows you to adapt your army to any restrictions that may exist in your local scene.
How well has the Arcane Journal worked for this army?
With the Arcane Journal, TOW Chaos has seen a significant boost in competitive viability.
You can tell Games Workshop has put care into the armies that received an Arcane Journal, and has done a great job with them.
Although some are more powerful than others—which I think is inevitable—they all offer viable list-building options for competitive play, something that didn’t always happen in previous editions, no matter how nostalgic we get. For example, in the book Warhammer Fantasy Warriors of Chaos 6th edition, infantry was practically unplayable (warriors, chosen, marauders… NOTHING). The Chaos Warriors Arcane Journal has made their light infantry much more viable, especially with the addition of Tribe Berserkers.