The Old Warrior
Warhammer Old World Blog
A Completely Unofficial Take on Warhammer TOW
POPULAR POSTS
LATESTS POSTS

🔹Sea Guard Garrison Army Analysis in TOW 1.5

🏰 Which Is the Best Chariot in TOW? We Compare Them All!

Home of the Warhammer Old World Meta
Enjoy the game even if
you don’t have time to play
It’s been crazy how much content has come out for TOW this month and how much the game has changed, so I’ll be updating older posts while publishing new ones.
It’s being a tough job so thank you guys for sharing the blog, that helps a lot.
MORE POSTS

Core Cavalry in TOW 1.5. Is it worth?

Old World Matched Play Guide

New Missions | Matched Play Guide

New Scenarios breakdown

Old World 1.5 Breakdown FAQs and Errata

🏰 Which Is the Best Chariot in TOW? We Compare Them All!

🌳Which are the BEST arrows for Wood Elves in 1.5?

Old World Frenzy | Don’t let them spin you around!
WARRIORS OF CHAOS

✠ Analysis Wolves Of The Sea (v1.5)

✠ Chaos Breakdown of Core Units

🐂 Dragon Ogres | The best analysis in the (new 1.5) Old World

✠ How I Won My First Tournament with a Chaos army

✠ The best magic items for Warriors of Chaos in Old World 1.5

✠”Seemed-good-but-nope” Items. Warriors of Chaos
HIGH ELVES

🔹Chracian Warhost | The Best List (v1.5)

🔹The Chracian Warhost Analysis (v1.5)

🔹Sea Guard Garrison 2000 points list v1.5

🔹Sea Guard Garrison Army Analysis in TOW 1.5

🔹 High Elf Rare Units Tierlist (updated v1.5)

🔹 Optimizing 500 Points in Core Units | High Elves

🔹 High elves | Core Units Analysis (v1.5)
DWARFS

🍺 THE BEST DWARF INFANTRY

🍺Slayers Breakdown in 1.5. Which ones are playable?

🍺 Dwarf War Machines | How to really make them count

🍺 Best Runes combinations in v1.5

🍺 Anvil of Doom in 1.5 | Options and How to Counter It

🍺 Dwarf Anti-Magic Options: Which Ones Actually Work in v1.5?
Common Questions:
The Old World army Tier List 1.5: Which factions are stronger and best adapt to the Old World meta?
The Old World Tier List here!

It’s important to understand one thing: this Warhammer Old World Tier List list can give you a general idea, but the new scenarios and secondary objectives have just been released, so the tierlist shall be modified.
What is The Old Warrior?
It’s a Warhammer blog.
The best Warhammer: The Old World competitive blog —100% unofficial—where you’ll find:
- Competitive Warhammer: Warhammer Old World army lists, refined for tournaments.
- Tactical guides for each faction.
- Detailed analysis of units, magic items, and metagame strategies.
- Up-to-date advice to understand the strengths and weaknesses of enemy armies—so you don’t get completely wrecked on the table.
Warhammer Old World 28mm or 32mm scale?
GW always claimed they used a “heroic 28mm” scale, which was their excuse for making slightly larger models. That said, the scale of Games Workshop miniatures has gradually increased over the years. Keep in mind that Old World is a game where players use a huge variety of miniatures—from 4th edition (1992) to the latest Age of Sigmar releases, Warhammer Old World new models, and 3D prints. So, a wide range of scales is used across armies.
The good news is that most gaming communities are very kind and permissive about this. So here’s the deal: use the miniatures you like best and don’t obsess over scale. Just use the correct base size for each unit as specified in the rulebook (or use base adapters) and enjoy the hobby.
Warhammer Old World Factions – which ones exist?
There are a total of 17 factions.
10 of these Warhammer The Old World armies have their own book or codex (now called Arcane Journals):
Grand Cathay
Beastmen
Wood Elves
High Elves
Empire
Chaos Warriors
Dwarfs
Orcs & Goblins
Bretonnia
Tomb Kings of Khemri
The rest are playable but do not have an Arcane Journal. Regardless of whether they have a book or not, the rules for the “good” armies are in the Forces of Fantasy book, while the “evil” armies are in Ravening Hordes.
Where can I find the rules for the so-called “Legacy” armies that don’t have an Arcane Journal?
The rules for Legacy armies are available in PDF format on the official Games Workshop website. These armies are:
Chaos Dwarfs
Ogre Kingdoms
Daemons of Chaos
Dark Elves
Vampire Counts
Skaven
If army rules appear in “Warhammer Old World Forces of Fantasy” and “Ravening Hordes”, what do the “Arcane Journals” add?
The army rules in FoF and RH are commonly called “Grand Armies”—like the Grand Army of Chaos, the Grand Army of Bretonnia, and so on. The Arcane Journals add three extra elements to each Grand Army:
- Additional army organization lists—two for each faction (called Armies of Infamy). These are thematic, specific lists similar to those released during the Storm of Chaos campaign in 6th edition (like the Dark Elves’ Cult of Slaanesh). For instance, the High Elves have Sea Guard Garrison and War Host of the Lions of Chrace.
- Additional units (some usable in the Grand Army, others only in the Armies of Infamy).
- Extra magic items (some usable in the Grand Army, others only in the Armies of Infamy).
Warhammer The Old World lore: year, timeline… all of that.
When are the events of Warhammer: The Old World set? around 2276 of the Imperial Calendar—around 250 years before the main events of the original Warhammer Fantasy, which occurred between 2500 and 2525. So it’s earlier than the Storm of Chaos, Emperor Karl Franz’s reign, and so on.
There isn’t much background or lore for Old World yet—Games Workshop hasn’t gone all in here—but here are some key ideas:
The rest is business as usual: Wood Elves guarding their forest, Beasts, Orcs, and Chaos attacking wherever they can, Dark Elves being salty pirates in Naggaroth, and Lizardmen chilling in Lustria.
The Empire is not unified—there are four kingdoms competing for the throne.
Louen, the Bretonnian king, is alive. Bretonnia is united and strong (take notes, Empire players).
The High Elves are reopening trade relations with humans after their civil war mess.
Settra and the Tomb Kings are going all-out to conquer territory and are attacking Bretonnia.
The Skaven are in a civil war underground and keeping a low profile. Most people think they’re a myth.
How to play Warhammer The Old World?
If you’re coming from another game, the next section compares Old World to the most common alternatives (like 40k and AoS) to give you a general idea.
If you want to dive into the mechanics, there are YouTube channels with battle reports (warhhammer the old world gameplay), and let’s be honest—you can easily find the rulebook online (wink wink).
Keep in mind that at the end of June 2025, the rules changed drastically, so if you’re watching pre-recorded games, make sure to check the upload date and skip any that were played using the previous ruleset if your goal is to learn.
Warhammer Old World vs Age of Sigmar
In Warhammer The Old World 1.5, there are no secondary missions each turn and no double turns. If that doesn’t convince you to try the game, I don’t know what will. Seriously though, let’s compare a few key elements:
And finally, let’s not forget: square and rectangular bases—loved by some, dreaded by others.
AoS doesn’t use ranked formations or movement restrictions by ranks. Units move individually without defined formations. Old World brings back rank & file with front, flanks, and rear.
In AoS, attacks resolve with fixed values (e.g., 3+ to hit, 4+ to wound, no matter the opponent). In TOW, you use comparative tables (WS vs WS to hit, S vs T to wound) and more modifiers (armor, cover, position, etc.). AoS is faster and more beginner-friendly, while TOW is tactically and mathematically deeper—like old-school Warhammer.
In TOW, there’s no alternating unit activation. If you have higher Initiative, you strike first. Period.
There are fewer interactions during the opponent’s turn (although you can cast certain spells or shoot in reaction to charges).
Faction structure is different. Some units exist in both games (like Night Goblins or Dark Elves from Cities of Sigmar), but others are unique to each (no Idoneth in TOW). At least you don’t have to see Stormcasts—that’s always a plus (You can find old world faction tier list in the first answered question BTW).
AoS doesn’t use point percentage systems; it uses unit roles. Warhammer Old World 1.5 uses percentages for each type of unit (e.g., no more than 50% on characters) and allows a lot more customization—like exact model count and equipment options.
TOW doesn’t have yearly handbook updates. The meta evolves as new factions are released, just like in classic Warhammer Fantasy.
Warhammer Old World vs 8th Edition
You can’t save on a 1+. Maximum is 2+, and fewer models reach that level.
Magic lores are different and there’s no dedicated magic phase. Spells are cast in the corresponding phase (movement spells in the movement phase, for example). It’s similar to how Khemri cast spells in 6th edition.
Spells are still mostly random, with one signature spell per lore.
In June 2025, Games Workshop dropped the 1.5 update as a set of ‘errata’, but it basically overhauled the entire game. Core troops have become a lot more important in army lists now, since they’re the ones that actually score points in the new missions. Along with the updated scenarios, this has completely shaken up the meta
Deathstars and magic are less dominant (no more dwellers from below and similar nonsense).
The abuse of light cavalry marching across the board, shooting 360º, dodging charges, rallying and repeating the cycle has been curbed.
Bases are generally larger. If you have a 8th edition army, you can buy base adapters (or just cut a cardboard square to the right size and go for it).
Charges are no longer 2D6 + movement. It’s the highest of the two dice (or lowest with -1 in difficult terrain) + movement.
New rules like Countercharge exist, and some old rules (like Frenzy) work a bit differently.
You won’t see tons of models dying, and usually you won’t even get to hit the second or third rank — though with the 1.5 rules update, infantry now fights in two ranks if they didn’t charge.
In this blog Warhammer comparisons are usually made with 6th edition cause it’s the most iconic to me, but I played 8th too.
Warhammer Old World vs 40k
40k has bolters. TOW doesn’t.
That alone sets them apart—but here’s a deeper comparison:
Fewer interactions during the opponent’s turn (forget Overwatch, though some spells and charge reactions exist).
TOW brings back formations and more complex movement mechanics; in 40k, models move individually within units without defined formation.
No stratagems or Command Point spending. There are skills and magic, but they work differently.
Same turn structure—6 turns each, alternating. No double turns.
Melee and decisive charges dominate TOW (though there are shooters and artillery, their role is supportive).
In June 2025, Games Workshop dropped the 1.5 update as a set of ‘errata’, but it basically overhauled the entire game. Core troops have become a lot more important in army lists now, since they’re the ones that actually score points in the new missions. Along with the updated scenarios, this has completely shaken up the meta
Both games categorize units (core/special/rare in TOW; troops/elite/heavy support in 40k).
40k is the most popular miniature wargame globally; Old World is just getting started.
WS and S/T tables in TOW resemble early editions of 40k.
Warhammer Old World vs Fantasy 6th Edition
No 1+ saves. 2+ max, and fewer models reach it.
Charging doesn’t automatically grant first strike, though it gives a big Initiative boost.
You can measure any distance, and charges are partly random.
Panic is less abusive, and Terror doesn’t force mass checks within 6”.
Magic lores are different, no fixed magic phase, and spell variety is greater.
Random spell generation remains (plus a signature spell per lore).
Light cavalry abuse is heavily nerfed.
Bases are slightly larger overall. If you’ve got a 6th ed army, there are size adapters (or DIY with cardboard).
Infantry units are more solid than they were back in 6th edition (though not all of them), and with the June 2025 1.5 rules update, having strong blocks of core infantry is super important — which is exactly what we always wanted — because otherwise, you won’t score in most missions or secondary objectives.
The whole herohammer or pokehammer playstyle has been toned down a lot.
New rules like Countercharge exist, and some old rules work differently (e.g., Frenzy).
How popular is Warhammer The Old World?
Is Warhammer Old World a success? Will it continue?
Now more than ever, the answer is yes. Why? Because GW has already released more than they initially announced (they said they’d support only 9 factions, but the 10th Arcane Journal—Cathay—is already out, and they’ve hinted at more to come, possibly even for Legacy armies like the much-awaited Vampire Counts).
We can safely say Warhammer The Old World popularity is high and keeps growing, with more people joining in. It’s selling well—even if 90% of the models used are old sculpts, and many purchases come from AoS lines, which skews the stats a bit.