đčThe Chracian Warhost Analysis
High Elf Old World
On this wonderful day, we’re analyzing the army of infamy of the High Elves of Chrace. A pretty elitist army, which says a lot considering it’s High Elves weâre talking about. Although White Lions are elite in any High Elf army, here we’ve got White Lions on steroids.
Is that the only new unit?
Not at all.
We even have a unit that becomes available in the regular High Elf army.

Composition and Army Rules of Chracian Warhost
Army rules: First, your archers and spearmen can gain Move Through Cover and Lion Cloaks. Honestly, I think it’s irrelevant.
Second, before deployment, this High Elf faction adds a difficult terrain feature between 8 and 12 inches outside the opponent’s deployment zone, 6 inches from any other terrain, with no limit on distance from the table center.
I’ll explain the third rule later when I describe the Woodsmenâit affects them directly.
Exactly like the Infamous Garrison of the Sea Guard, you need 33% Core units and you’re allowed 33% Rare Units instead of the usual 25%. They also grant access to a new Core unit created exclusively for this list.
Key differences include the ability to take a High Elf Prince and High Elf Archmage; in fact, you can take two of them at 2000 points.
This, of course, enables you to field Star Dragons, the big guys, the good ones.
Now, letâs break down the new units, which we classify as:
- Lion Characters
- Large Lions
- Medium Lions
- Small Lions
- Four-legged Lions

Improved White Lions: Lion Guard
The lion character is the Chrace Chieftain, who can be a Battle Standard Bearer and can ride a Chief’s Chariots, which are basically 20p cheaper Lion Chariots of Chrace.
It has only 3 wounds and just 1 charioteer instead of 2 (remember that, in Old World, when you muy a chariot as a character mount, usually you still have both charioteers).
This Chiefâs Chariot is only available as a character mountâyou can’t buy it separately. Honestly, compared to other character options, he’s not that interesting and doesn’t offer much.
Moving down in size, we have the Lion Guard. Only one unit can be included, it’s Rare, and itâs elite infantry with a high price tag. Whether or not itâs worth it depends on your romanticism; personally, I think there are better choices in this army to fine-tune your 2000-point list.
With the arrival of version 1.5 in June 2025, large infantry blocks gain strength â BUT, and only BUT, if theyâre core units (since they score secondary objectives). So compared to others like the White Lions, this unit has lost quite a bit.
What’s different about them compared to the usual White Lions of Chrace we all know?
- Closed formation instead of skirmish.
- Better hitting power: Furious Charge with Weapon Skill 6.
- Leadership 9 and Veteran rule, allowing re-rolls on all leadership tests, not just Panic.
- Something easily overlooked: they’re heavy infantry, so you can deploy them 4-wide to receive fewer attacks and still get rank bonuses.
- Unit champion can take up to 50 points in magic items instead of the usual 25.

In short, this unit hits extremely hard when charging with WS6, Strength 6, and Armour Penetration -3. The downside is, if they’re charged, their resilience is just like regular White Lions: Toughness 3 with a 5+ save. Even against shooting, they don’t hold up well, as the only improvement is their armour becoming 4+ against non-magical shooting due to their Lion Cloak.
In this infamous army, you can take one unit of normal White Lions of Chrace as Core for every 1000 points, and as many as you want as Special units.
Chracian Warhost best unit: Chrace Woodsmen
This is the Core unit specifically created for the Warhost of Chrace. If spearmen are already bad, when compared to these guys they pale in comparison:
- Minimum unit size is 5 models.
- Increased mobility (Skirmishers and Vanguard).
- Can have heavy armour and Lion Cloaks just like White Lions, and even bows.
- Their bows are Strengh 4 for only 1 additional point so, deppending on your strategy, they can be a good option (if your plan is marching and fighting every turn, the bows are still useless).
- They still hit with Strength 6 and -3 Armour Save. Keep that in mind.
One unit of Woodsmen can be Scouts and another can be Ambushers for just one point, which is quite interesting because this army allows you to add or subtract one after rolling the dice to determine if a unit enters by ambush. So they can reliably appear on turn 2 with a 3+.
They can’t carry a magic banner, and their unit champion can’t take magic items, but honestly, they don’t really need it.

Heads up: the woodcutters arenât as appealing since version 1.5 dropped. Sure, theyâve got great mobility and hitting power, but large skirmisher units come with issues now, and small ones donât score â which makes them far less interesting.
So who suddenly becomes super cool in the new Warhammer: The Old World? The basic lions â when you can field them as core, like in this case. I think they go from being ignored (completely overshadowed by the woodcutters in this Infamy army) to being an awesome option.
Iâm interested in running them with bows and Scouts â probably in a unit of 16. You deploy them right on top of an objective and dare anyone to come near. As long as you donât move and keep them in ranks of 5, thatâs 12 Strength 4 shots (remember, the war bow uses the wielderâs Strength).
High Elf War Lions: The new unit for the Grand Army
Now, these are actual lions, like real-world lions.
Keep in mind, if you want to include them in the general High Elf army for Old World, you must include a unit of White Lion infantry from Chrace, which reduces their attractiveness. (Iâll write a post comparing the three elite infantry options of the High Elves soon and will link it below.)
Objectively, theyâre expensive: 18 points for 1 wound, Toughness 4, with no armour save. The upside is their unit size can be as small as two, providing a redirector and war machine hunter for just 36 points.
- Good mobility: Movement 8, Swiftstride, Move Through Cover, and Vanguard.
- Good hitting power: 2 attacks, Weapon Skill 5, Strength 4, and Killing Blow. Not bad at all.
They aren’t the only interesting redirector in this armyâsince you can also take Giant Eagles (up to four at 2000 points).
Here below you’ll find the promised post đ
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