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šŸ”¹The Best 2000p List Chracian Warhost

White Lions have always been the elite of the elite, as well as a highly recognized and beloved unit by the community. Not as much as the Sea Guard, of course.

That’s why Games Workshop wanted to give fans a list based on them: an Army of Infamy that, aside from including new units for the army itself, also adds one to the general High Elf army.

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What does this Army of Infamy bring?

La lista ha venido con una nueva unidad para el ejército general de los Altos Elfos, cosa que siempre se agradece, a pesar de que sea difícilmente incluible dadas las restricciones que ya comentamos en el post en el que se analiza este ejército a fondo (te lo dejo abajo por si te interesa, que no lo tengas que buscar en este caótico blog).

AquĆ­ vamos a ir directos a analizar una lista competitiva de 2000 puntos.

¿Es la mÔs dura?

Es la mÔs dura que he podido hacer tras varias pruebas, para la versión del juego antes de Junio de 2025.

PERO te voy a explicar cómo la adaptaría para la fantÔstica y bien recibida versión 1.5, no te preocupes.

Creo que, a diferencia de la lista que hice de la guarnición de la Guardia del Mar (que también te dejo abajo), esta es mucho mÔs divertida de jugar.

list cracian warhost wtow

Two Star Dragons

It’s like we’re back in 1987 with Double Dragon.

One is a prince who, in this case, isn’t carrying the Ogre Blade because it would go over the points limit. But he does have +2 to his armor save, a 6+ ward against non-magical attacks, and of course, regeneration — which is the best High Elf item for just 20 points.

If you enjoy running a prince on dragon, even though he can no longer stack a 2+ armor, 5++ ward, and 5+++ regen with the new rules, he’s still fine.

Just don’t throw him straight into infantry from the front — that doesn’t work anymore.

The other dragon is ridden by a level 4 Archmage, with a 4+ armor save (from the dragon), a 5+ ward, and 5+ regeneration, obviously. (I’d downgrade him to level 3 now, since the casting and dispelling bonus is +2 whether he’s level 3 or 4.) I’d also drop the Silvery Wand, because he needs to stay under 500 points with the new restrictions.


And the lore? In this case, High Magic works best (I like Illusion when he’s carrying a combat weapon, though Crystal Column and Miasmic Mirage are always excellent picks).

The mage can harass support units, cast and dispel spells — but you can also have both dragons charge the same unit (one hits the unit, the other goes for the enemy in a challenge).

Chracian Woodsmen: the list’s bodyguards

Now we move on to what varies the most compared to a conventional High Elf army: four units of Chracian Woodsmen. Two with Vanguard, one Scout, and one Ambusher (the list doesn’t allow more than that).

It’s not always a good idea to deploy the Scouts forward, but it’s very useful to have the option, because against certain lists and on specific maps, they can be a real nuisance for the enemy.

These units will protect the archers and the Sisters, threaten support elements, disrupt enemy movement and deployment, and pack a decent punch. And they’re cheap. If one of them has to be sacrificed, it’s not a problem—as long as the dragons do the heavy lifting. incliding the S4 bow is a good option too, depending on how are you going to use them.

Archers: cheap support and harassment

I described the Archer units in the post on High Elf core units (don’t know which one? I’ll link it below), so I’ll just remind you that paying for the unit champion might be a good option.

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Sisters of Avelorn, a must in The Old World

And of course, the two units of Sisters of Avelorn couldn’t be missing. One carries the Ruby Ring, and the other has the bow that shoots like a bolt thrower. Giving the Ruby Ring to this model instead of having to count it toward the characters’ points allowance is a big advantage—it lets us fit everything we want into the character section (in this list, there’s literally not a single spare point left in the character allowance).

I still think they’re really strong in 1.5, despite the Ruby Ring nerf and the fact that they don’t score.

Remember to position the Ruby Ring sister more than 24″ away from the enemy wizard so they can’t dispel it, and everything will be fine.

Liked this list?

Check out the one for the Sea Guard.

Spoiler: it doesn’t have as many axe swings, but it still hits hard.



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